On January 7, 2017, the first Symposium on Somatosensory Interaction and Medical Health was officially held in Hangzhou. The organizer of the conference was Hangzhou Guinea Pig Technology Co., Ltd. The conference invited the president of the Sports Medicine Clinic, the professor of Zhejiang University of Technology, and the Zhejiang Sports Technology. Professor of the College, Ph.D./Postdoctoral of the Chronic Diseases Group of Zhejiang University, Director of Medical Technology, Founder of Sainsi Technology, Director of Lechai Fitness, and Biotech Biotech experts, and other industry scholars and industry stakeholders to discuss and exchange ideas Cross-border cooperation in different fields such as wearables and medical health provides exhibitors with opportunities for exhibitions and rich discussion spaces in the professional field.
Somatosensory interaction technology sharing and learning
At the beginning of the symposium, guinea pig technology CEO Frank shared the somatosensory technology to medical health professionals. The so-called somatosensory interaction technology means that interaction with peripheral devices or environments can be achieved by simply using physical movements without any complicated control equipment. The guinea pig somatosensory wristband is such a "space control" device. After wearing the wristband, in addition to a series of health monitoring in real time, the user can feedback in real time on the device connected to the wristband by fingering or doing other actions in the air. (mobile phone, tablet, etc.), without the need to touch the screen, you can play the somatosensory game in the air and perform the somatosensory movement.
While marveling at the ever-changing technology, the conference guests also shared and published the development status and future imagination of their respective professional fields. Virtual reality technology has been applied to drug treatment, but the interaction with content has become an urgent problem to be solved; the traditional gymnasium has also been continuously developed towards the smart gym; the training and teaching of traditional sports also have strong pain points and demand points combined with technology; Medical reform is also imminent...
Therefore, after understanding the somatosensory interaction technology, experts and scholars have engaged in intense discussions on their respective fields and formed several preliminary intention frameworks:
1. VR+ somatosensory interaction is applied to detoxification, autism and other psychotherapy
At present, the VR treatment for detoxification has achieved initial results. The process is to use VR panoramic video to restore the scenes often experienced by drug users, trigger drug addiction, and then implement VR aversion treatment to suppress. Zhang Yan, founder of Sai Wensi Technology, said that the next step will continue to introduce VR treatment into the treatment of autism and stroke patients, then human-computer interaction is particularly important, and wearable interactive products are more portable than the handle, wireless and The advantage of no binding is the first choice for the next step in the treatment of interactive products.
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